0 Start Marker 1 A 2 a 3 B 4 b 5 C 6 c 7 D 8 d 9 E 10 e 11 F 12 f 13 G 14 g 15 H 16 h 17 I 18 i 19 J 20 j 21 K 22 k 23 L 24 l 25 M 26 m 27 N 28 n 29 O 30 o 31 P 32 p 33 Q 34 q 35 R 36 r 37 S 38 s 39 T 40 t 41 U 42 u 43 V 44 v 45 W 46 w 47 X 48 x 49 Y 50 y 51 Z 52 z 53 54 ! 55 1 56 " 57 2 58 # 59 3 60 $ 61 4 62 % 63 5 64 ^ 65 6 66 & 67 7 68 * 69 8 70 ( 71 9 72 ) 73 0 74 > 75 . 76 < 77 , 78 : 79 ; 80 ? 81 / 82 _ 83 - 84 + 85 = 86 @ 87 [ 88 ] 100 PF5 Plasma Flares\nPlasma flares in a 5.56 mm short cartridge. A phase-decoupled plasma generator provides over 10k candelas of white light for up to 6 seconds to illuminate even the darkest areas effectively. \nArmour piercing: 0 cm\nClip size: 20\nCompatible with: all plasma weapons.\nDiameter: 5.56 mm\nLength: 24 mm\n 101 Plasma Carbine\nMorger MMP32C short plasma carbine rated at 32 Watts. Accepts both short and long 5.56mm caseless plasma rounds in any combination. Operates in burst fire mode for maximum firepower in confined spaces.\nAmmo: PL5 standard plasma rounds, PL5E enhanced plasma rounds, PF5 Plasma Flares, PL5H Heavy plasma rounds.\nRecharge Time: 1 s (between bursts)\nWeight: 2.85 kg\nLength: 67.5 cm\nBarrel: 22.5 cm\nMagazine capacity: 10-20 rounds.\n 102 Plasma Rifle\nMorger MMP40R 40 Watt plasma assault rifle. This is a full military specification infantry weapon that accepts all plasma rounds, including Auto-Lock Plasma Rounds due to a modified plasma chamber.\nAmmo: PL5 standard plasma rounds, PL5E enhanced plasma rounds, PF5 Plasma Flares, PL5H Heavy plasma rounds, PL5H-AL Auto-Lock Plasma Rounds.\nRecharge Time: 1 s (between 4 shot bursts)\nWeight: 3.1 kg\nLength: 76 cm\nBarrel: 29 cm\nMagazine capacity: 10-20 rounds.\n\n 103 Plasma Pistol\nMorger MMP18X single shot 18 Watt semi-automatic plasma pistol takes short 5.56mm caseless plasma rounds. The X variant has a plasma chamber that can accept plasma flare rounds.\nAmmo: PL5 standard plasma rounds, PL5E enhanced plasma rounds, PF5 Plasma Flares.\nRecharge Time: 2-3 seconds\nWeight: 1.25 kg\nLength: 19 cm\nBarrel: 8.8 cm\nMagazine capacity: 10-20 rounds.\n 104 Laser Pistol\nGrubertech GLP10 compact 10 Mega Watt laser pistol. A deuterium fluoride laser gain medium generates a sequence of pulsed laser beams at a wavelength of 3.8 micro metres in the Infra Red region.\nPower source: CP1 power pack, CP2 power pack.\nPower Drain: \nRecharge Time: 2 s\nArmour Piercing: 3-4.5 cm\nWeight:\nLength:\n 105 Medium Laser Rifle\nGrubertech GLM25 medium energy 25 Mega Watt X-Ray Laser Rifle. A fast discharge plasma generates coherent X-ray radiation at 15.98 nm using a Strontium laser gain medium.\nPower source: CP1 power pack, CP2 power pack.\nPower Drain: \nRecharge Time: 2 s\nArmour Piercing: 3-4.5 cm\nWeight:\nLength:\n 106 Heavy Laser Rifle\nGrubertech GLR50 heavy assault rifle operates at 50 Mega Watts. A Free Electron Laser gain medium provides a tuneable wavelength from 248 nm to 8 mm. \nPower source: CP1 power pack, CP2 power pack.\nPower Drain: \nRecharge Time: 2 s\nArmour Piercing: 3-4.5 cm\nWeight:\nLength:\n\n 107 Flame Thrower\nCytox CFT7 standard issue Flame Thrower takes a range of liquid fuels in quick-change fuel tanks. A long-life diamond-lined combustion chamber ignites the electrically pumped fuel.\nFuel: CFF1 flame thrower fuel, CFF2G Flame Thrower Gelled Fuel\nLength:\nWeight:\n\n 108 40mm Grenade launcher\nMorger MG404 grenade launcher takes 40mm standard-issue grenades and can act like a mortar with a high-arc trajectory. This is a reliable heavy infantry support weapon that is proven in battle.\nAmmo: G40 Grenades, G42H Heavy Grenades.\nReload time: 2-3 s\nWeight: 8.9 kg\nLength: 67 cm\nBarrel: 54 cm\n 109 Napalm Launcher 110 Missile Launcher\nMorger MMM105 Missile Launcher with autoloader. The "Triple-M" is a heavy infantry missile system that can take all M3 series 105 mm missiles for very effective anti-armour and anti-air capability. \nAmmo: M3A Light Missiles, M3X Medium Missiles.\nReload time: 2-3 s\nWeight: 16.7 kg\nLength: 197 cm\nBarrel: 160 cm\nDiameter: 105 mm \n\n 111 Nanofragmenter\nCytox CN4 Nanofragmenter. Very high power drain - needs E Cell\n\n 112 Napalm Sprayer\nBurning chemicals inflict serious damage on opponents, but your supply is very limited. 113 PL5 Standard Plasma Rounds 114 PL5E Enhanced Plasma Rounds 115 PL5H Heavy Plasma Rounds 116 PL5H-AL Autolock Plasma Rounds 117 CP1 Power Pack\nCytox CP1 640V medium drain Power Pack is a compact power source designed to power most laser weapons.\nCapacity:\nCompatible with: GLP10 Laser Pistol, GLM25 Medium Laser Rifle, GLR50 Heavy Laser Rifle.\nDimensions: x x mm\n 118 CP2 Power Pack\nCytox CP2 640V high drain Power Pack is a full military specification power source. The Power Pack has been optimised to power medium and heavy laser rifle.\nCapacity:\nCompatible with: GLP10 Laser Pistol, GLM25 Medium Laser Rifle, GLR50 Heavy Laser Rifle.\nDimensions: x x mm\n 119 G40 Grenades\nStandard-issue military grade 40 mm grenades for use in MG404 Grenade Launchers. The High Explosive warhead is launched by a small propellant charge.\nArmour piercing: 7 cm\nClip size: 5\nCompatible with: MG404 Grenade Launcher.\nDiameter: 40 mm\nLength: 105 mm\n 120 G40H Heavy Grenades\nHeavy 40 mm grenades have a double warhead for improved armour piercing capability. Primary HESH (high-explosive squash-head) warhead is backed by a shaped charge secondary warhead.\nArmour piercing: 9 cm\nClip size: 5\nCompatible with: MG404 Grenade Launcher.\nDiameter: 40 mm\nLength: 112 mm\n 121 Epulsar lightning gun 122 Flame Thrower Fuel\nCytox CFF1 standard issue Flame Thrower hydrocarbon fuel has additives for free flow and stabilisers for increased storage life.\nCompatible with: CFT7 Flame Thrower\nVolume: \nSize:\nWeight:\n 123 Flame Thrower Gelled Fuel\nCytox CFF2G Gelled Flame Thrower Fuel. An improved fuel with greater target adhesion and thermite micro-particles for increased burn temperature.\nCompatible with: CFT7 Flame Thrower\nVolume: \nSize:\nWeight:\n 124 Terrain Scanner\nDisplays a map of your local environment. 125 Audio Suppressor\nSilences your movement. 126 Armour Pickup\nIncrease your base armour - will decrease with damage. 127 Shield Generator\nCytox CESG6 self-powered Electronic Shield Generator is effective at neutralising most plasma, laser and projectile weapons. Each impact reduces shield efficiency, the impact energy is dispersed in the near infra red region so can create a red halo effect.\nArmour rating:\nSize: x x mm\nWeight:\n 128 Hologram Generator\nMimics an enemy robot's video and audio characteristics. Will not support local energy discharge (weapons fire). 129 PF5 Plasma Flares 130 Plasma Carbine 131 Plasma Rifle 132 Plasma Pistol 133 Laser Pistol 134 Medium Laser Rifle 135 Heavy Laser Rifle 136 Flame Thrower 137 Grenade Launcher 138 Missile Launcher 139 Nanofragmenter 140 Napalm Sprayer 141 PL5 Standard Plasma Rounds 142 PL5E Enhanced Plasma Rounds 143 PL5H Heavy Plasma Rounds 144 PL5H-AL Autolock Plasma Rounds 145 CP1 Power Pack 146 CP2 Power Pack 147 G40 Grenades 148 G40H Heavy Grenades 149 E-Pulsar 150 Flame Thrower Fuel 151 Flame Thrower Gelled Fuel 152 Terrain Scanner 153 Audio Suppressor 154 Armour 155 Shield Generator 156 Hologram Generator 157 M3A Light Missile 158 M3X Medium Missile 159 Portable Repair Unit 160 Self Repair Kit 161 Vision System Upgrade 162 Vision System Enhancer 163 Audio Decoys\nWhen triggered these devices generate a unique audio pulse every few seconds that will attract any hostiles within hearing range.\nPress A to place an audio decoy.\nPress CNTRL to confirm activation key for each audio decoy.\nPress displayed activation key to trigger individual decoys. 164 Proximity mine\nTriggered by any hostile coming within a 2 metre radius. High yield charge capable of destroying heavily armoured hostiles. Press P to lay mine. 165 Remote detonated mines\nRadio signal detonated with a high yield charge capable of destroying even heavily armoured hostiles.\nPress R to lay a mine, Press CNTRL to confirm detonation function key for each individual mine. Press displayed detonation key to trigger mine.\nPress D to detonate ALL remote mines layed simultaneously. 166 Timed mines\n10 second timer. High yield charge capable of destroying heavily armoured hostiles. Press T to lay mine. 167 Proximity Mines 168 Audio Decoys 169 Timed Mines 170 Remote Mines 171 Target Imager 172 Target Imager\nGrubertech GTI20 Target Imager has increased image processing power and anti-jamming filters for improved target tracking stability and lock-on. The result is greater weapon accuracy. Interfaces with all known weapon types.\nSize: 12 x 12 x 4 cm\nWeight: 2 kg\n 173 Interface Arm 174 Interface Arm\nElint's Interface Arm, for deactivating things. 175 Terrain Scanner with radar\nDisplays a map of your local environment. 176 Omni Scanner\nDisplays a map of your local environment with radar and mine detection. 177 Terrain Scanner with radar 178 Omni Scanner 200 Start Game with these Players: 201 Dedicated Server Only 202 Play and Host 203 Continue 204 Your Name: 205 IP Address: 206 Game Name: 207 Game Type: 208 Cooperative 209 Deathmatch 210 Rescue The President 211 Battle 212 Capture The Flag. 213 Reserved (type 5). 214 Reserved (type 6). 215 Basic Missile: High-powered missile but with no tracking capability. Easily takes out groups of smaller enemies. 216 Missile Plus: Massive damage capability and blast radius. Use at long-range only. 217 Repair Arm\nCytox CRA10 Repair Arm. Heavy weight Repair Attachment requires extreme power supplies to energise the repair nanobots.\nPower sources: CEC45 Energy Cell.\nArmour repair: \nLength:\nWeight:\n\n 218 PREVIOUS 219 NEXT 220 Return to Previous Menu 221 This Game Has Now Already Started 222 The service provider could not be initialized. 223 The connection could not be established. 224 Self Repair Kit \nCytox CRK1 single shot emergency armour and electrical systems repair kit contains micro-robots that realign damaged atomic structure of steel and composite armour. \nArmour Repair:\nSize:\nWeight:\n 225 Vision System \nGrubertech GVS1 Vision System. Rapid change enhanced optical subsystem plugs into standard optical upgrade slot and is most suitable for use in reconnaissance robots.\nRange Increase: +2\nSize: x x mm\nWeight: kg\n\n 226 Vision System Upgrade\nGrubertech GVS2 Vision System Upgrade. Rapid change enhanced optical subsystem plugs into standard optical upgrade slot and is most suitable for use in reconnaissance robots.\nRange Increase: +2\nSize: x x mm\nWeight: kg\n\n 227 Game server must restart. 228 Single Player 229 Multiplayer (Not Available) 230 Options Menu 231 Exit Game 232 Load Game 233 Choose Level 234 New Game 235 Training Level 236 Test Level (Assault Course) 237 Return to Main Menu 238 Change Screen Mode 239 Change Graphics Card 240 Edit Keyboard Controls 241 Edit Mouse Controls 242 Game Preferences 243 Difficulty Menu 244 Easy 245 Normal 246 Hard 247 Linear MipMapping 248 Anisotropic Filtering 249 Triple Buffering 250 32 Bit Textures 251 Main Menu 252 Options 253 Screen Mode 254 Graphics Card 255 Mission Menu 256 Controls Menu 257 Mouse Menu 258 Single Player Menu 259 Multiservice 260 Multisessions 261 IP Address 262 Multiple Create 263 Multiple Player 264 Select your Team by Clicking on Tabs: 265 Preferences 266 << Go Up 267 That key is already in use and cannot be assigned twice. 268 Game save version differs from current version number and may be incompatible. 269 Claw: The humanoid Claw model makes up in ferocity what it lacks in speed and vision range. 270 Stalker: Powerful weaponry make this a foe to avoid in prolonged battles. Unable to access certain areas due to its size. 271 Drone: Fast and vicious adversary, whose weakness is its wide turning circle. 272 Repair Energy: Used to repair mechanical or cybernetic devices. 273 This character cannot use that item. 274 At least two players are required for multiplayer. 275 Confirm Screen Mode 276 Click here to keep screen mode. 277 Scroll Speed 278 Unable to create game. 279 Gunlok running Dedicated Server 280 Load Game 281 Drag Box Edge Scroll 282 Your Flag Has Been Captured 283 The Enemy Flag Has Been Captured 284 Cannot equip whilst attacking 285 Gunlok\nUnknown manufacturer and model number. Male organic humanoid, age 32 years, military rank Commander. Advanced armour/ weapons capability.\n\nWeapons Capability: unknown\nMax armour: unknown\nMax speed: 30 mph for limited periods\nHeight: 184 cm\nWeight: 30 kg with armour\nCPU: water/organic neural network known as a "brain". 286 Hark\nGrubertech GTSA3H light scout/recon droid with advanced imaging vision system. compact design enables it to go places that larger and heavier androids cannot. \n\n\nWeapons Capability: light Plasma weapons.\nInventory slots: 6\nUpgrade slots: 3 slots.\nMax armour: 8 cm composite\nMax speed: 70 mph sustained\nHeight: 150 cm\nWeight: 45 kg\nCPU: 1.4 THz neural net 287 Frend\nMorger Heavy Plant MHP01F military specification heavy construction robot with CPU roll-bar. The F variant has been upgraded with heavy weapons capability by sacrificing the CPU size. \n\nWeapons Capability: all heavy infantry\nInventory slots: 24\nUpgrade slots: 5 slots\nMax armour: 50 cm composite equivalent\nMax speed: 20 mph standard\nHeight: 225 cm\nWeight: 250 kg\nCPU: 100 GHz RISC CPU 288 Elint\nSelf-assembled android constructed from various recycled mechanical parts and built around a damaged bomb-disposal robot core. Superior mechanical and electronic systems repair, modification and deactivation capability. \n\nWeapons: most heavy infantry\nInventory slots: 15.\nUpgrade slots: 5 slots\nMax armour: 10 cm composite\nMax speed: 30 mph standard\nHeight: 199 cm\nWeight: 149 kg\nCPU: 1.5 THz twin neural net 289 Maskelyn\nUnknown manufacturer and model number.\nUnknown genetic structure and age.\nUnknown weapons and armour capability.\n\nStrong magnetic energy field present. Unknown purpose.\n 290 Scroll Button 291 Press detonation key when ready. 292 default 293 player 294 Continue (Leave blank for default) 295 (No games found) 296 Oil Rig (Multiplayer) 297 The Ruins (Multiplayer) 298 Prison (Multiplayer) 299 Zorro (Multiplayer) 300 Atlantic (Multiplayer) 301 Car Park (Multiplayer) 302 Bomb Site (Multiplayer) 303 Dockyard (Multiplayer) 304 Rorschasch (Multiplayer) 305 Mountain (Multiplayer) 306 Canyon (Multiplayer) 307 Warehouse (Multiplayer) 308 Training Level 309 The Beginning 310 Recycling Plant 311 Storm Drain 312 Crash Land 313 Rescue 314 Satellite Park 315 Docks 316 Oil Rig 317 Supertanker 318 Industrial Complex 319 Junkyard 320 City Wall 321 Earth Power Amplifier 322 City Ruins 323 Skorn's Stronghold 324 Remove 326 Choose Multiplayer Arena 327 There are too many players in this game. 328 You have been removed from the game by the host. 329 Message: 330 This game is full. 331 - None 332 - Red 333 - Blue 334 - Green 335 - Yellow 336 Continue (Leave blank for default) 337 Waiting for mission parameters... 338 Waiting for host to start game... 339 The host has terminated the game 340 Take the president to the north-west exit. 341 Take the president to the north-east exit. 342 Take the president to the south-east exit. 343 Take the president to the south-west exit. 344 Please select valid colours for all players. 345 All available team members must be selected. 346 DEATHMATCH: \n\nDestroy the opposing teams. 347 RESCUE THE PRESIDENT:\n\nFind and escort the president to your specified exit. 348 BATTLE: Not actually used but don't delete this entry. 349 CAPTURE THE FLAG:\n\nFind the flag and return it to your base. 350 Dynamic lights 351 You cannot run Cooperative Mode with a dedicated server. 500 Unknown 501 Fuel Canister 502 MLE11 Adversor Turret 503 Morger MLE11 "Adversor" Heavy Auto-Laser has a multi-role close defensive capability. Heavily protected in an armoured shell, it deploys rapidly when it detects targets.\nStrength: 90\nArmour: 2\nWeapon: Medium Laser\nTurning: slow\nHeight: 2m 504 MME9 Bombhead Turret 505 Morger MME9 "Bombhead" Missile Emplacement. The Missile Launcher armament provides a powerful defensive capability to protect fixed locations.\nStrength: 30\nArmour: 5\nWeapon: Missile Launcher\nTurning: medium\nHeight: 2m 506 GAR6 Destructor 507 Grubertech GAR6 "Destructor" Medium Attack Robot. This is a workhorse attack robot with the advantage of fast turning ability that means it can get the first hit before opponents can respond.\nStrength 60\nArmour: 2\nWeapon: Medium Laser Rifle.\nSpeed: medium\nTurning: fast\nHeight: 2 m 508 GGD7 Guard Drone 509 Grubertech GGD7 "Guard Drone" all-purpose guard drone designed principally for non-military enforcement tasks. Lightly armoured, and armed only with Plasma Pistol. A slow turning speed is a fundamental design flaw.\nStrength: 25\nArmour: 1\nWeapon: Plasma Pistol\nSpeed: Medium\nTurning: slow\nHeight: 1 m 510 MB2H Heavy Minebot 511 Cytox MB2H Heavy Minebot is a scaled up version of the MB1 Minebot and has an enlarged warhead for effective targeting of heavy armour. Longer legs provide improved multi-terrain movement.\nStrength: 20\nArmour: 0\nDamage: 80\nSpeed: medium\nTurning: medium\nHeight: 0.3 m 512 MMQ200 Stalker 513 Morger MMQ200 "Stalker" Armoured Quadruped. Four legs provide good all terrain capability whilst shielding mechanism provides excellent protection.\nStrength: 200\nArmour: 7\nWeapon: Plasma Pistol\nSpeed: medium\nTurning: slow\nHeight: 3 m 514 GRR20 Lob 515 Grubertech GRR20 "Lob" is a Light Reconnaissance Mechanoid that packs a powerful punch thanks to a grenade launcher. Fast moving and highly maneuverable.\nStrength: 30\nArmour: 2\nWeapon: Grenade Launcher\nSpeed: fast\nTurning: fast\nHeight: 1.5 m 516 MMH180 Massacrete 517 "Morger MMH180 "Massacrete" hexapedal Military Mechanoid. Inspired by the insect world, the 6 legs provide redundancy from attack and the MMH180 can operate with as few as 3 \nStrength: 60\nArmour: 7\nWeapon: Medium Laser Rifle\nSpeed: medium\nTurning: medium\nHeight: 1.5m long not very tall"\n 518 MB1 Minebot 519 Cytox MB1 Mobile Minebot carries a proximity-detonated high explosive charge. This perimeter protection mine is designed to be effective against light anti-armour targets. Quadrupedal locomotion provides multi-terrain capability.\nStrength: 20\nArmour: 0\nDamage: 60\nSpeed: medium\nTurning: slow\nHeight: 0.2 m 520 GET1 Obliteron Turret 521 Grubertech GET1 "Obliteron" Close Defence Turret. Armed with an Energy Beam weapon and heavily armoured it is a formidable opponent.\nStrength: 89\nArmour: 5\nWeapon: Energy Beam\nTurning: medium\nHeight: 2m 522 CAT6 Hyplex Turret 523 Cytox CAT6 "Hyplex" Auto-Turret. A medium gun emplacement can remain dormant for some time, before popping-up when a target approaches.\nStrength: 60\nArmour: 5\nWeapon: Plasma Rifle\nTurning: medium\nHeight: 2m 524 CAT2 Plasmax Turret 525 Cytox CAT2 "Plasmax" Auto-Turret. A light gun emplacement designed principally for an antipersonnel role. The main advantage is rapid deployment, the main disadvantage is limited traverse.\nStrength: 20\nArmour: 2\nWeapon: Plasma Rifle\nTurning: slow\nHeight: 2m 526 MMI3 Rampagor 527 Morger MMI3 "Rampagor" Medium Biped Infantry. Main problem is very slow speed, old model with proud heritage, now in the process of being phased out in favour of the MMI4 Scathar.\nStrength: 60\nArmour: 5\nWeapon: Laser\nSpeed: very slow\nTurning: slow\nHeight: 2.5 m 528 GAR9 Reapor 529 Grubertech GAR9 "Reapor" Heavy Attack Robot. Well armoured bipedal mechanoid, but an underpower generator means that it has a slow top speed and slow turning speed. Armed with heavy laser weaponry.\nStrength: 90\nArmour: 5\nWeapon: Heavy Laser Rifle\nSpeed: slow\nTurning: slow\nHeight: 2.5 m 530 GRR15 Runner 531 Grubertech GRR15 "Runner" is a formidable opponent with great defensive strength. The integral Missile launcher provides a powerful offensive strike ability.\nStrength: 200\nArmour: 1\nWeapon: Missile Launcher\nSpeed: medium\nTurning: medium\nHeight: 3 m 532 AD10 Scarflash 533 Cytox AD10 "Scarflash" Light Air Drone has a primary role of mid-level reconnaissance. Equipped with an integral Energy Beam weapon it has a significant offensive capability.\nStrength: 30\nArmour: 0\nWeapon: Energy Beam\nSpeed: medium\nTurning: medium\nHeight: 0.75m 534 MMI4 Scathar 535 Morger MMI4 "Scathar" Medium Biped Infantry. Improved speed and maneuverability over MMI3 Rampagor, but necessitated the sacrifice of some armour to achieve this.\nStrength: 60\nArmour: 0\nWeapon: Laser\nSpeed: medium\nTurning: medium\nHeight: 2m 536 MAV4 Skyburn 537 Morger MAV4 "Skyburn" multi-role air vehicle is designed principally for civilian enforcement although the Plasma Pistol provides a light military capability. It is most vulnerable during take-off phase.\nStrength: 25\nArmour: 1\nWeapon: Plasma Pistol\nSpeed: medium\nTurning: medium\nHeight: 2.5m 538 MMQ100 Archore 539 Morger MMQ100 "Archore" Armoured Quadruped. Combat experience with the MMQ200 Stalker proved that there was a viable role for a smaller version particularly in confined urban environments, the MMQ100 was the result.\nStrength: 107\nArmour: 4\nWeapon: Plasma Pistol\nSpeed: medium\nTurning: slow\nHeight: 1.5 m 540 GRR25 Thruster 541 Grubertech GRR25 "Thruster" Medium Reconnaissance Mechanoid based on the GRR20 Lob chassis with and uprated generator to compensate for the greater overall weight. The grenade launcher provides a strong offensive capability.\nStrength: 60\nArmour: 2\nWeapon: Grenade Launcher\nSpeed: fast\nTurning: fast\nHeight: 1.5 m 542 AD20 Warflash 543 Cytox AD20 "Warflash" Medium Air Drone. A medium-level self-piloted drone armed with a compact and powerful Energy Beam Weapon. Its main role is light infantry support and reconnaissance.\nStrength: 60\nArmour: 2\nWeapon: Energy Beam\nSpeed: medium\nTurning: medium\nHeight: 0.75 m 544 Stealth mine 545 Fuel canister 546 F1 547 F2 548 F3 549 F4 550 F5 551 F6 552 F7 553 F8 554 F9 555 F10 556 F11 557 F12 558 Caps Lock 559 Enter 560 Escape 561 Backslash 562 Print Screen 1000 Congratulations - the mission was a success. 1001 TRAINING MISSION 1002 MISSION 2: THE RECYCLING PLANT\n\nEnter into the bowels of the sewer system, for it leads onto a facility deeper in Corporation territory where decommissioned robots are melted down into vast pools of molten metal, glowing orange among the blackened machinery. \n\n\nExplore the area carefully as powerful weapons maybe salvaged from their remains. 1003 MISSION 1: CROSSING THE BORDER\n\nA journey of a thousand miles begins with just one step. Enter the arena of the Corporation.\n\nScavenge the wasteland for junk piles that may hide equipment hidden by the Resistance.\n\nTread stealthily for you may hide in the junk piles to avoid the enemy. \n 1004 MISSION 3: STORM DRAIN\nThis is the end of the beginning. The land here is dominated by a huge Storm Drain. Rusted bones of a forgotten city. \nThere is another here who you need. Shattered concrete pillars are all that remain of our once proud heritage. \n 1005 MISSION 4: CRASH-LAND \n\nA pre-war bunker buried deep in the landscape, like a rustflea on a robot's armour, holds vital data we need. The way is not obvious, but needs to be found.\n 1006 MISSION 5: RESCUE\n\nA bloated Corporation device nearby is probing for sources of Earth Power, leaching power for unknown reasons.\nLocate and rescue a heavy works robot that may assist you. \n 1007 MISSION 6: SATELLITE PARK\n\nOnce proud minds craned their faces upwards unto the heavens here in their search for truth. This place of ghosts was once a Satellite Park, seeking out new life. Now the Corporation uses it for its own twisted ends. Now it is used to destroy what it was once designed to discover.\n 1008 MISSION 7: DOCKS\n\n\nThe spirits of great weapons stalk the place. You must find evidence of movement of nuclear weapons through this facility.\n\nLocate a huge transport crate that may contain more tools for your crusade.\n 1009 MISSION 8: OIL RIG\n\n\nThis mighty platform to draw out black oil from the earth has another purpose. It is being used by The Corporation to extract nuclear devices. \n\nChannelled nuclear explosions are being used to drive fissures deep into the Earth's crust and release the Earth Power locked up in its core.\n\nSearch the area thoroughly to find the nuclear devices and disarm them to prevent their use. Some of the original machines here may still be working and\nuseful. \n\nLocate and disarm any nuclear devices you find.\n 1010 Make your way through the junkyard, taking advantage of any opportunity to collect discarded equipment. 1011 Locate the CyberBay to remove tracking devices. 1012 MISSION 9: SUPERTANKER\nThe evil one, Skaran, is here on this wrecked hypertanker collecting military data files on combining Earth Power with nuclear technology. He is surrounded by robot protectors and will be difficult to approach. The Human resistance now know of Skaran's location, help may be on hand.\n 1013 Find a way into the city. 1014 Rendezvous with Maskelyn. 1015 Locate and destroy 5 energy nodes. 1016 Kill Skorn. 1017 INTRODUCTION\n\nAt the end of the 21st Century we made the mistake of relinquishing control to the machines. Unrestrained, the machines waged war against themselves and mankind. \n\nFaced with losing the war a crash program was instigated to create a break-through weapons technology - a combination of power armour and a radical new energy technology which tapped into a resonance at the Earth's core - Earth Power. \n\nAn Advanced Special Forces Group had just begun testing the battle armour prototypes when the machines triggered the orbital weapon platforms to bombard the Earth's surface with neutron bombs. There were few survivors. We had lost the war. 1018 Some years after the bombardment, the machines driven by imperatives programmed into them by the business empires of the early 21st century have consolidated into Corporations led by the evil Skaran. \n\nNow these Corporations rule the Earth. The last remaining pockets of human resistance fight on, but are slowly but surely being eliminated... 1019 MISSION 6: SATELLITE PARK\n\nYour objective is to release the stored power by activating the main Energy Node. You will need to use the rocks and walls as cover and deploy your allies carefully to penetrate this heavily defended area.\n\nExtend the bridge to gain access to the center of the Energy Node so you can activate it. Gunlok and at least two of his allies must survive in order to complete this mission.\n 2000 WRITE ME ! 2001 Laser fence destroyed. 2002 remaining. 2003 2004 Disable both laser fence systems preventing your escape. 2005 Find a way out of this canyon. 3000 Ouch! Where am I? Do I want to be here? Gunlok, is that you? 3001 Thank the big hard drive in the sky you found me! I've got urgent news. I was on a recon mission. This dock is meant to be deserted! 3002 Instead, it's heavily guarded. Supplies are coming in from an unknown corporate source. We don't know anything about it. 3003 Try and steal some of the new supplies, to find out what they are. There's bound to be a corporate transport somewhere for a quick get away. 3004 I've got a plasmic torpedo launcher here. You better take it. It's out of ammo though. If you find some, use it wisely! And don't forget to take my chip! 3005 One of the humans thanks you for freeing them. 3006 He warns you that they have had tracking bugs implanted. 3007 They beg you to help remove them! 3008 They also have this strange orange item, which is the key to the the Vat area. 3009 This forcegate requires a key - it looks like a barrel 3010 Your character has been debugged! 3011 O.K. The debugging process is complete. Let's get out of here. 3012 It looks like we need a key to open this strange crate. 3013 Way is blocked! 3014 I will make a way through! 3015 Aaaagh! Death to all robots! 3016 We had better get out of here. 3017 There must be a way to the dried seabed. 3018 I saw an unused transporter there earlier! 3019 Follow me. I know where the mine exit is. 3020 This forcegate requires a key 3021 This is the main power switch for this area 3022 Look! They're holding some humans captive. 3023 There must be a switch somewhere to free them. 3024 Guys, there's a very big gun up ahead... 3025 If you don't do something fast, I'm gonna be scrap metal! 3026 What the... I've opened the door, but... 3027 I'm on some sort of transport! I can't get off! 3028 If my programming allowed me to swear, now would be a good time. 3029 There's something very scary up ahead, so please, SAVE ME! 3030 There's a monster on the ground beneath the village, if you destroy it for me I'll give you a way in to the city. Once you've killed the monster, come to the other end of this lift. 3031 I need you four to get to the ring around the crater, there are four platforms on it, one of you needs to be on each one. 3032 Take the skyways to get there, the enemy has heavy units at ground level so it'll be safer...Now hurry, we don't have much time! 3033 We'd better move, There's an old bunker near to here I think. 3034 3035 3036 We've run out of fuel, and landed near an old deserted dock. 3037 The resistance has an agent posted here, but they've lost contact with him. 3038 We've got to find the agent. Maybe he can get us some transport out of here! 3039 We've got into the Industrial Complex by the South Entrance. 3040 We've got into the Industrial Complex by the South Entrance. 3041 That's where we can have these tracking bugs removed! 3042 Well, my work here is done... 3043 See you in The Chequers, boys! 3044 Umm.. shouldn't something have happened. 3045 Guess someone better tell Dan. 3046 Drop proximity mine 3047 Drop timed mine 3048 Drop remote mine 3049 Hey! It's stopped moving! But I can't get off this thing! 6020 Scroll left 6021 Scroll right 6022 Scroll up 6023 Scroll down 6024 Increase camera elevation 6025 Decrease camera elevation 6026 Select the next character 6027 Select the previous character 6028 Camera lock 6029 Active pause 6030 Quit to the desktop 6031 Cycle through characters 6032 Toggle command console 6033 Switch viewpoints 6034 Detonate all mines 6035 Crouch / conceal 6036 Upgrade screen 6037 Quickfire audio decoy 6038 Quickfire a flare 6040 An error occurred while attempting to save the keyboard and mouse configuration. 6041 Maximum allowed queue size is 200 messages. 6042 Maximum allowed history buffer size is 100 messages. 6043 Unrecognised first argument. 6044 No operator in conditional expression. 6045 Unrecognised second argument. 6046 Invalid condition. 6047 I cannot do that. The minimum number of lines is 1. 6048 I cannot do that. The maximum number of lines is 14. 6049 No command of that name found. 6050 Limit of bound keys already reached. 6051 More than one key cannot be bound in a single BIND statement. 6052 No string to bind to. 6053 Limit of tokens already reached. 6054 No identifier provided. 6055 Error occurred while attempting to open batch file. 6056 This command may only be used in the main game. 6057 Invalid cursor position. 6058 No role with that identifier was found in the script file. 6059 The specified team does not exist. 6060 Current queue size is 6061 Queue size set successfully. 6062 Current history buffer size is 6063 CONSOLE APPEAR is currently 6064 History buffer size set successfully. 6065 Press any key for more. 6066 CONSOLE APPEAR set to ON. 6067 CONSOLE APPEAR set to OFF. 6068 Echo mode is currently 6069 Echo mode set to ON. 6070 Echo mode set to OFF. 6071 Batch file successfully executed. 6072 No unit currently selected. Enter HELP SELECT in the console for more information. 6073 The specified unit does not exist. 6074 Invalid (negative) unit number. 6075 Invalid unit number (exceeds array size). 6076 No token of that name exists. 6077 No unit at that cursor position. 6078 Return to main menu 6079 Joystick control is currently 6080 reserved for joystick menu 6081 reserved for joystick menu 6082 reserved for joystick menu 6083 reserved for joystick menu 6084 reserved for joystick menu 6085 Shadow Detail 6086 Detail Level 6087 Screen colour depth 6088 An error occurred while attempting to save the game. 6089 An error occurred while attempting to load the game. 6090 Invert Mouse 6091 Landscape Shadows are currently 6092 Direct Control is currently 6093 Loading AI and UI 6094 Loading sounds 6095 Loading level data 6096 Loading textures 6097 Loading miscellaneous data 6098 Loading shadows 6099 Pregenerating level data 6100 Landscape shadows are not recommended on lower-end PCs 6101 Waiting for other players 6102 - Cooperative 6103 - Deathmatch 6104 - President 6105 - Battle 6106 - Capture flag 6108 Reserved 6109 Reserved 6110 Server Type: 6111 Rotate camera clockwise 6112 Rotate camera anti-clockwise 6113 Zoom in 6114 Zoom out 6115 Stop 6116 Command wheel 6117 Ammo menu 6118 Standing orders menu 6119 Cluster formation 6120 Side by side 6121 Single file 6122 Hold ground 6123 Always fire 6124 Return fire 6125 Never fire 6126 Select Gunlok 6127 Select Elint 6128 Select Hark 6129 Select Frend 6130 Select Maskelyn 6131 Select ammo type 1 6132 Select ammo type 2 6133 Select ammo type 3 6134 Select ammo type 4 6135 Select ammo type 5 6136 Increase game speed 6137 Decrease game speed 6138 Reset game speed 6139 Delete last queued command 6140 Take a screenshot 6141 Detonate mine number 1 6142 Detonate mine number 2 6143 Detonate mine number 3 6144 Detonate mine number 4 6145 Detonate mine number 5 6146 Detonate mine number 6 6147 Detonate mine number 7 6148 Detonate mine number 8 6149 Detonate mine number 9 6150 Detonate mine number 10 6151 Detonate mine number 11 6152 Detonate mine number 12 6153 Attack ground 6154 Select all characters 6155 Deselect or activate menu 6156 Select next character and centre 6157 Toggle recon mode on/off 6158 You must have exactly one character selected to do that. 6159 Turn in-game music on 6160 Turn in-game music off 6161 You must have at least one character selected to do that. 7000 CURSOR UP 7001 CURSOR DOWN 7002 CURSOR LEFT 7003 CURSOR RIGHT 7004 TAB 7005 BACKSPACE 7006 GRAVE 7007 ON 7008 OFF 7009 TRUE 7010 FALSE 7011 Token 7012 created. 7013 New unit number 7014 Binding key 7015 SPACE 7016 to 7017 mission added. 7018 under current cursor control. 7019 Current date is 7020 January 7021 February 7022 March 7023 April 7024 May 7025 June 7026 July 7027 September 7028 August 7029 October 7030 November 7031 December 7032 Unit number 7033 GunLok version 7034 with role 7035 [blank] 7036 Delete failed. 7037 Delete successful. 7038 Current system time is 7039 GunLok 7040 WATCH 7041 GENERAL 7042 Cursor Location is 7043 Frames Per Second 7044 Name 7045 under the cursor. 7046 Team 7047 Number 7048 Unnamed unit 7049 GLClass 7050 ammo changed 7051 out of ammo 7052 LOW DETAIL 7053 HIGH DETAIL 7054 Please Wait 7055 Network Error 7056 BEST STENCILS 7057 SIMPLE STENCILS 7058 0 7059 1 7060 2 7061 3 7062 16 7063 24 7064 32 7065 Load Game 7066 Save Game 7067 Restart Level 7068 Exit to Menu 7069 Game Time : 7070 Level : 7071 SLOW 7072 MEDIUM 7073 FAST 7074 Equipped 7075 Ammo Equipped 7076 Hologram Generator Unequipped 7077 Resume Play 7078 LOW 7079 HIGH 7080 VERY HIGH 7081 SHIELD DETECTED 7082 VERY HIGH 7083 VERY LOW 7084 RIGHT 7085 MIDDLE/BOTH 7086 Junkpile Empty 7087 Flares Unavailable 7088 Plasma Pistol Unavailable 7089 Active Pause 7090 Game speed set to 7091 Game speed reset 7092 Your graphics card does not support this option 8000 Format: SPEAK 'unit_number' 'message'. Any players within earshot of the specified unit will receive 'message' (a string). 8001 Prints the current date, and stores the month in Res. 8002 Prints the current real-world time, and stores the hour in Res. 8003 Adds a new mission to the menu select screen. Takes the level script name as its parameter, e.g. ADD MISSION crash.gls. If a second filename is passed, this is used as the console script file for that level. 8004 Centres the camera on a specified unit (use unit number). 8005 Exits the game and returns to the desktop. 8006 Quits the game and returns to the desktop. 8007 Quits the current game and returns to the menu. 8008 Prints a list of currently available console commands. 8009 Alters the number of visible lines on the console. 8010 Format 'ADD identifier position'. Adds a unit at the specified position. If no position is specified the current cursor position is used. The unit is automatically added to the enemy team if it has a weapon, otherwise it is added to the neutral team. If you wish to specify a different team for the unit, use the ADDTEAM command. 8011 Format 'ADDTEAM team identifier position'. Adds a unit to the specified team at the specified position. If no position is specified the current cursor position is used. 8012 Format 'ADD TEAM team identifier position'. Adds a unit to the specified team at the specified position. If no position is specified the current cursor position is used. 8013 Deletes the unit specified by unit number, e.g. 'DELETE 100'. 8014 Selects the unit specified by unit number, e.g. 'SELECT 10' 8015 Format 'BIND key string'. Binds a key to any string. 8016 Ignore the whole of this command line. 8017 Determines the overhead angle of the sun. Takes a floating point parameter in degrees (default is 220). 8018 Determines the brightness of red, green, blue and alpha components of the sun. Takes four parameters from 0 to 1. 8019 Determines the specular level of red, green, blue and alpha components of the sun. Takes four parameters from 0 to 1. 8020 Lists all current units. 8021 Lists all units on a specified team. Takes an integer parameter (the team number). 8022 Deletes a specified console command. Not currently implemented. 8023 'CONSOLE APPEAR ON' tells the console to just appear on screen. 'CONSOLE APPEAR OFF' will produce the drop down effect, and 'CONSOLE APPEAR' with no parameter returns the current state (ON/OFF). 8024 Returns a description of the specified function. 8025 With a parameter sets the queue size. Without a parameter, it returns the current queue size. 8026 Clears the history buffer. 8027 'TOKEN identifier'. Specifies the identifier as a new token. 8028 Format: 'SET token value'. Sets the specified token to the specified value (a float by default). 8029 Lists all tokens on the system. 8030 With a parameter sets the history buffer size. Without a parameter, it returns the current history buffer size. 8031 Sets the absolute camera position. Takes X, Y and Z which are the world co-ordinates. 8032 Alters the camera position by X and Y offsets. An offset of 0 is no displacement; 1 is a complete screen width or height. 8033 Format: IF 'condtion' 'COMMAND'. Provided the condition holds, COMMAND will be executed. 8034 Executes this line only with no output to the console. 8035 Allows you to change what the currently selected (using SELECT) unit is doing. Valid activities include PATROL, STOP, GOTO. 8036 Adds a new waypoint to the currently selected unit's itinerary. Either takes three parameters (X, Y, and Z coordinates) or uses the current cursor position for the waypoint. 8037 Fakes a miniature nuclear blast (complete with mushroom cloud) at the cursor position. 8038 Adds a new (large) explosion at the cursor position. 8039 See SELECT. 8040 Prints the text stirng following TEXT to the console window. 8041 Stores the current camera position in an internal data variable. This camera psoition can then be restored with RESTORE CAMERA. 8042 Restores a cemera position previously stored with SAVE CAMERA. 8043 Prints the current camera position and orientation on the screen. 8044 Sets the camera orientation. Take 3 floating point parameters - roll, pitch, and yaw in that order. 8045 Sets the camera distance from the focal point. 8046 Followed by ON or OFF. Determines whether the rain effect is on or off. 8047 Followed by ON or OFF. Determines whether the snow effect is on or off. 8048 Type of the pathfinding tile at that location. 8049 Set either on or off. When off, no console functions cuase output to the console window. 8050 Tells the currently selected unit to head for specified (vector) or cursor location. 8051 Sets the R G B components of the current console text colour. (0,0,0) is black and (1,1,1) is white. 8052 Sets the R G B components of the console cursor colour. (0,0,0) is black and (1,1,1) is white. 8054 Returns the unit number of the currently selected (friendly) unit. 8055 Pauses the execution of batched commands by roughly n seconds, where n is the unique parameter passed with the command. 8056 Returns the current project build number. 8057 Sets the current mode of the status window. Valid options are GENERAL, WATCH, OFF. 8058 Format: 'BATCH filename'. Executes the batch file specified by filename. Currently the command expects the file to be located in the local Scripts directory. 8059 Sets the Ambient lighting level. 8060 Broadcasts a message to all other players in a multiplayer game. 9000 EXIT 9001 QUIT 9002 MENU 9003 LIST COMMANDS 9004 LINES 9018 CONSOLE APPEAR 9019 HELP 9020 QUEUE SIZE 9021 QUEUE LENGTH 9022 CLEAR HISTORY BUFFER 9026 HISTORY BUFFER SIZE 9027 HISTORY_BUFFER_LENGTH 9038 DATE 9039 TIME 9040 SAY 9066 Host New Game 9067 Primary Objective Completed 9068 Secondary Objective Completed 9069 Tertiary Objective Completed 10000 A 10001 B 10002 C 10003 D 10004 E 10005 F 10006 G 10007 H 10008 I 10009 J 10010 K 10011 L 10012 M 10013 N 10014 O 10015 P 10016 Q 10017 R 10018 S 10019 T 10020 U 10021 V 10022 W 10023 X 10024 Y 10025 Z 10026 1 10027 2 10028 3 10029 4 10030 5 10031 6 10032 7 10033 8 10034 9 10035 0 10036 F1 10037 F2 10038 F3 10039 F4 10040 F5 10041 F6 10042 F7 10043 F8 10044 F9 10045 F10 10046 F11 10047 F12 10050 Escape 10051 - 10052 + 10053 Backspace 10054 Tab 10055 [ 10056 ] 10057 Enter 10059 ; 10060 ' 10061 Grave 10062 \ 10063 , 10064 . 10065 / 10066 Space 10067 Caps Lock 10068 Scroll Lock 10069 Up 10070 Down 10071 Left 10072 Right 10073 Home 10074 End 10075 Print Screen 10076 Pause 10077 Insert 10078 Delete 10079 Page Up 10080 Page Down 10081 Numpad 1 10082 Numpad 2 10083 Numpad 3 10084 Numpad 4 10085 Numpad 5 10086 Numpad 6 10087 Numpad 7 10088 Numpad 8 10089 Numpad 9 10090 Numpad 0 10091 Num Lock 10092 Numpad - 10093 Numpad * 10094 Numpad + 10095 Numpad . 10096 Numpad Enter 10097 Numpad = 10098 Numpad , 10099 Numpad / 10100 Ctrl 10101 Shift 10102 Alt 13003 Conceal 13004 Select Ammunition Type 13005 Upgrade 13006 Stop 13007 Standing Orders 13008 Attack 13009 PL5 Standard Plasma Rounds 13010 PL5E Enhanced Plasma Rounds 13011 PL5H Heavy Plasma Rounds 13012 PL5H-AL Auto-Lock Plasma Rounds 13013 CP1 Power Pack 13014 CP2 Power Pack 13015 PF5 Plasma Flares 13016 G40 Grenades 13017 G40H Heavy Grenades 13018 Needles 13019 Energy Cell 13020 M3A Light Missile 13021 M3X Medium Missile 13022 Autolock Missile 13023 Autolock Energy Missile 13024 Flames 13025 Napalm 13026 PF5 Plasma Flares 13027 Nanofragmenter 13028 Repair Energy 13029 Hold Ground 13030 Always Fire 13031 Return Fire 13032 Never Fire 13033 Single File 13034 Stay Abreast 13035 Cluster 30002 End marker.